August 2025 - Animations and UI Improvements!



Summer is nearly over but I've been hard at work. Here’s a rundown of what’s been worked on over the last 30 days or so:
- Refactored the boat launch script to prevent an exploit that permanently increased player movement speed
- Adjusted water tile tags and movement modifiers to align with the updated boat fixes
- Fixed navigation issues in several desert maps
- Added 5 new treasures to discover in the world
- Implemented portal rune locations, scripts, and items. The portal system is now complete (barring new areas)
- Resolved a performance issue caused by turret projectile spam
- Updated trap projectiles to only trigger sound effects on player hit. The sounds were firing off globally when the projectiles despawned which was unbearable.
- Added number popups to show damage dealt to enemies
- Fixed missing roof in Bastion of the Prism
Animations:
One of my goals for the last month was to complete all the remaining creature animations. I originally was making them as I imported monster models, but eventually just got the creatures made with no animations to complete the critical path. I'm happy to have finished animations sets (idle, walk, hit, attack, death) for around 45 monsters, including:
- The final boss and key late-game enemies
- A full set of spider-type monsters
- A group of snow and frost-themed enemies
- A variety of merfolk and underwater monsters
- Multiple fiery enemies for the lava zones
Phew!
UI Improvements
I decided to go back and take another look at the UI in Realms & Ruins. I had something for a while now that has served as a nice placeholder, but ultimately wasn't very great to look at. I went back and reworked some UI (while currently keeping layouts etc the same) to be a bit nicer to look at. These aren't entirely finalized and I may go in and do a full rework of inventory/character sheet etc but that's to be determined. For now, it looks a bit cleaner. Check out the screenshots and comment if you have any feedback!
As always if you like what you see make sure to follow and wishlist on steam, check me out on Bluesky and join the R&R discord too!
Steam
https://store.steampowered.com/app/2467200/Realms_and_Ruins_Abencor/
Discord
Bluesky @bonedudegamestudios.itch.io
Realms & Ruins: Abencor
A 90's inspired, grid based cRPG!
Status | In development |
Author | BonedudeGamesStudiosLLC |
Genre | Role Playing, Adventure |
Tags | Dungeon Crawler, Fantasy, First-Person, grid-based, Indie, Pixel Art, Retro |
Languages | English |
More posts
- July 2025: Full playthrough, tons of fixes!63 days ago
- June 2025 - 2 years in! 500 wishlist milestone! New dungeon complete, timeline a...86 days ago
- May 2025 - Post-DCJam 2025May 16, 2025
- April 2025 - Dungeons, DCJam2025 and more!Apr 07, 2025
- March 2025, Main Quest Complete! New engine update and more!Mar 03, 2025
- February 2025 - Final dungeon complete (mostly)! Discord, new skill, bug fixes...Feb 14, 2025
- Jan 2025 - Happy New year!Jan 05, 2025
- December 2024! Light at the end of the tunnel (for the MQ!), New Art, bug fixes...Dec 06, 2024
- November 2024! Footsteps, more heat, new assets, fast travel beginningsNov 13, 2024
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