February 2025 - Final dungeon complete (mostly)! Discord, new skill, bug fixes, other stuff


Hello everybody! I'm a bit late this month but I wanted to push through completing the 2 sub-dungeons for the final area of the game. So that means the actual building/scripting for the final dungeon is complete but I still need to complete the final encounter and wrap up the story. I also added moving platforms, new skills, and made tons of bug fixes and optimizations to keep up on things I notice as I test. On top of that, I launched a Discord server for the game, so if you want to chat, give feedback, or just hang out, come join in! Exciting times ahead as I get closer to the finish line! You can join here: https://discord.gg/BRGAEkHxh4

Here's the updates since last month:

  • Completed, scripted events, added spawns and monsters to sub-dungeon 1 of the final dungeon
  • Completed, scripted events, added spawns and monsters to sub-dungeon 2 of the final dungeon
  • You can now level to 20
  • Adjusted stats gained (not spendable points) at each level
  • Fixed various item descriptions
  • Fixed various item prices
  • Fixed some shop UI displaying erroneous data
  • Normalized volume of shopkeeper music
  • Normalized volume of menu sounds
  • Selling items now accounts for stack size. You no longer have to sell an item stack individually
  • Added a "current gold" indicator on buy and sell screens
  • Began producing a game manual 
  • Completed first draft of game manual (20+ pages!)
  • Completed first draft of current world map (may add more later??) 
  • Fixed typo and some grammar in the intro game text
  • Sourced multiple components for a physical edition
  • Fixed skybox seams on several maps 
  • Received manual, physical map and doodads for physical edition. Physical box is proofed, but company is waiting until after chinese new year to print and ship
  • optimized some maps to improve performance
  • fixed some weather that wasn't pre-rendering on map load
  • Moving platforms are now a thing 
  • Potions now appear on the quick slot bar on game startup
  • Added a new magic skill and associated scripting (how to acquire still being worked out)
  • Added more consistent environmental assets to the snow zones 
  • Updated media kit assets to match the recent art updates
  • Updated startup dialogue
  • Began work on final encounter/end of main story

    I press forward and hope to have the final encounter completed by next month. If you like what you see wishlist on Steam:
    https://store.steampowered.com/app/2467200/Realms_and_Ruins_Abencor/

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