February 2025 - Final dungeon complete (mostly)! Discord, new skill, bug fixes, other stuff
Realms & Ruins: Abencor » Devlog
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Hello everybody! I'm a bit late this month but I wanted to push through completing the 2 sub-dungeons for the final area of the game. So that means the actual building/scripting for the final dungeon is complete but I still need to complete the final encounter and wrap up the story. I also added moving platforms, new skills, and made tons of bug fixes and optimizations to keep up on things I notice as I test. On top of that, I launched a Discord server for the game, so if you want to chat, give feedback, or just hang out, come join in! Exciting times ahead as I get closer to the finish line! You can join here: https://discord.gg/BRGAEkHxh4
Here's the updates since last month:
- Completed, scripted events, added spawns and monsters to sub-dungeon 1 of the final dungeon
- Completed, scripted events, added spawns and monsters to sub-dungeon 2 of the final dungeon
- You can now level to 20
- Adjusted stats gained (not spendable points) at each level
- Fixed various item descriptions
- Fixed various item prices
- Fixed some shop UI displaying erroneous data
- Normalized volume of shopkeeper music
- Normalized volume of menu sounds
- Selling items now accounts for stack size. You no longer have to sell an item stack individually
- Added a "current gold" indicator on buy and sell screens
- Began producing a game manual
- Completed first draft of game manual (20+ pages!)
- Completed first draft of current world map (may add more later??)
- Fixed typo and some grammar in the intro game text
- Sourced multiple components for a physical edition
- Fixed skybox seams on several maps
- Received manual, physical map and doodads for physical edition. Physical box is proofed, but company is waiting until after chinese new year to print and ship
- optimized some maps to improve performance
- fixed some weather that wasn't pre-rendering on map load
- Moving platforms are now a thing
- Potions now appear on the quick slot bar on game startup
- Added a new magic skill and associated scripting (how to acquire still being worked out)
- Added more consistent environmental assets to the snow zones
- Updated media kit assets to match the recent art updates
- Updated startup dialogue
- Began work on final encounter/end of main story
I press forward and hope to have the final encounter completed by next month. If you like what you see wishlist on Steam:
https://store.steampowered.com/app/2467200/Realms_and_Ruins_Abencor/
Realms & Ruins: Abencor
A 90's inspired, grid based cRPG!
Status | In development |
Author | BonedudeGameStudios |
Genre | Role Playing, Adventure |
Tags | Dungeon Crawler, Fantasy, First-Person, grid-based, Indie, Pixel Art, Retro |
Languages | English |
More posts
- Jan 2025 - Happy New year!47 days ago
- December 2024! Light at the end of the tunnel (for the MQ!), New Art, bug fixes...78 days ago
- November 2024! Footsteps, more heat, new assets, fast travel beginningsNov 13, 2024
- October 2024 - Burn baby burn!Oct 06, 2024
- September 2024: Volcanoes and fire!Sep 03, 2024
- August 2024 - Crits, snow and bears! Oh my!Aug 05, 2024
- July 2024 - Game Convention and more!Jul 09, 2024
- June 2024 Update! Things are going swimminglyJun 08, 2024
- May 2024! Post DC2024 Jam - Balance fixes, monsters, new dungeonMay 02, 2024
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